Trans Joy Jam - Devlog 03
Don't have too much to share for this devlog...my progress kind of slowed to a snail's pace this week because IRL stuff got in the way so much, so I really need to lock in this week and get a demo build done.
Progress and Changes this week
- Second scene dialogue is completely written and ready to be implemented in-engine!
- I kind of read some distribution documentation?
- drew up a cleaner logo
- Made some sketches/concept work for character artwork
Writing
My writing process is not very linear but it works well for a VN since I primarily think in scenes. My outlines usually focus on significant emotional beats and then the actual writing work I have to do is just...getting the "connective tissue" in. I struggle a lot with scene changes and transitions in regular prose because of this, but for some reason the general flow of VNs makes it easier for me to switch scenes. Not sure why! I guess I always should've been a VN writer?
I write in some kind of word processor usually, like Google Docs or ellipsus and then I copy it over to a google sheet that I use to export it as Renpy code. This appscript was written by dimikira and it cuts down on so much copy-pasting and is less awkward than writing dialogue in engine.
I was worried yesterday about doing this because I didn't want to have redo my code for the first scene...then I realized I could just....make a copy and write the second scene on a new tab. So that's what I'm doing!
I really just need to get all the dialogue and connective tissue written in for the final scene/climax, the most important part/thesis of the short story is done...but the story is so short that it's a lot more relaxed than I'm making it sound. The final scene has a lot of dialogue with the main LI and I'm excited to write him... I might need to go through some prev. Scenes and add more dialogue for him though. He's kind of a tsundere so he might be a hard sell for some people?
To-do for next week
- add the new logo to the game gui
- finish the third scene
- implement second scene with placeholder assets and visual transitions